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Deadbolt
Developer(s)Hopoo Games
Publisher(s)Hopoo Games
Programmer(s)Duncan Drummond
EngineGameMaker: Studio
Platform(s)Microsoft Windows, Linux, OS X, PlayStation 4, PlayStation Vita, Nintendo Switch
ReleaseWindows
Linux, OS X
  • WW: July 12, 2016
PlayStation 4, PlayStation Vita
Genre(s)Side-scrolling, stealth, action
Mode(s)Single-player

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Deadbolt is a side-scrollingstealth-actionvideo game developed by Hopoo Games, who also created Risk of Rain and Risk of Rain 2. The game was released as a demo on April 19, 2015, and officially on Steam for Microsoft Windows on March 14, 2016.[1] Linux and Mac OS X versions were also made available a few months later.[2]

Gameplay[edit]

Deadbolt is a stealth-action hybrid that allows you to take control of the Reaper to quell the recent undead uprising. In it, players complete missions given to them by the mysterious fireplace as they become the avatar of death, with a wide arsenal of guns at their disposal.

The game centers on the player character, the Reaper, as he progresses through three sets of nine levels filled with hordes of undead that he must kill. There are four types of undead seen throughout the game: zombies, vampires, skeletons (also known as Dredged) and demons. Each set of levels is based on an undead type: the first set of nine levels focuses on zombies, the next set focuses on vampires, and the last focuses on the Dredged and demons. Although there is only four overarching enemy categories, there are over thirty-five actual enemy types. Levels vary from different settings that you would expect to see in a dark, crime-filled world: from downtrodden houses in the ghetto, to nightclubs, abandoned warehouses, and docks. The game also includes a map editor where levels can be shared on the Steam workshop.[1]

Objectives within vary from level to level. Sometimes the player is tasked with assassinating gang leaders, investigating mysteries, or maybe just leaving nothing alive; whichever it is, there is not one way to do it. Within levels there are no set paths or sequences, giving the player freedom to complete them in any way they like, as long as the main objective is satisfied. Once a level is finished, the Reaper returns to his car and back to his safe house, where he is awarded souls, which act as the game's currency. The player can then spend these souls with the Ferryman to acquire new weapons to bring on their missions. However, souls are only awarded the first time a level is completed, and there are not enough souls that can be obtained in one play through to buy all the available weapons, forcing the player to decide wisely. In addition to the weapons the Reaper carries into the mission, he can make use of various weapons laying around the map, or taken from defeated enemies.

Throughout the levels, the Reaper can randomly acquire cassette tapes by killing certain enemy types. These tapes - which contain the personal stories of the Reaper's victims - can be listened to back in the safe house, giving the player further insights into the world of the game.

References[edit]

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  1. ^ ab'DEADBOLT on Steam'. store.steampowered.com. Retrieved 2016-06-13.
  2. ^'DEADBOLT: Live on Mac and Linux!'. steamcommunity.com. 2016-07-12. Retrieved 2016-07-12.CS1 maint: discouraged parameter (link)
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Retrieved from 'https://en.wikipedia.org/w/index.php?title=Deadbolt_(video_game)&oldid=1012083217'

It was two decades ago to the day—March 24, 2001—that Mac OS X first became available to users the world over. We're not always big on empty sentimentality here at Ars, but the milestone seemed worthy of a quick note.

Of course, Mac OS X (or macOS 10 as it was later known) didn't quite survive to its 20th birthday; last year's macOS Big Sur update brought the version number up to 11, ending the reign of X.

But despite its double life on x86 and ARM processors and its increasingly close ties to iOS and iPadOS, today's macOS is still very much a direct descendant of that original Mac OS X release. Mac OS X, in turn, evolved in part from Steve Jobs' NeXT operating system—which had recently been acquired by Apple—and its launch was the harbinger of the second Jobs era at Apple.

Cheetah, Mac OS X's initial release, was pretty buggy. But it introduced a number of things that are still present in the operating system today. Those included the dock, which—despite some refinements and added features—is still fundamentally the same now as it ever was, as well as the modern version of Finder. And while macOS has seen a number of UI and design tweaks that have changed over time, the footprints of Cheetah's much-hyped Aqua interface can still be found all over Big Sur.

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OS X brought many new features and technologies we now take for granted, too. For example, it enabled Apple's laptops to wake up from sleep immediately, and it introduced dynamic memory management, among other things.

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Mac OS X's greatest impact in retrospect may be in the role it had in inspiring and propping up iOS, which has far surpassed macOS as Apple's most widely used operating system. And indeed, macOS lives in a very different context today than it did in 2001. It was recently bumped from the No.2 operating system spot globally by Google's Chrome OS, ending a very long run for Mac OS as the world's second-most popular desktop operating system in terms of units shipped.

The most popular desktop operating system in 2021 is Windows, just as it was in 2001, but the most popular OS overall is Google's Android, which has dramatically larger market share in the mobile space than iOS does.

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So while Mac OS X's influence is profound, it exists today primarily as a support for iOS, which is also itself not the most popular OS in its category. Despite Apple's resounding success in the second Steve Jobs era, as well as in the recent Tim Cook era, the Mac is still a relatively niche platform—beloved by some, but skipped by much of the mainstream.

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After 20 years, a lot has changed, but a whole lot has stayed the same.