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And the OS you need to use or play on PC/Mac: Windows (XP, Windows 8, Windows 10, Windows Vista, Windows 7) and Mac OS (macOS Sierra, macOS High Sierra, OS X 10.11, OS X 10.10 Last update details Fixed some bugs. Hey there's a proper mac client now, it works great:thread:https://www.reddit.com/r/MagicA. From Standard, to Draft, to Brawl—discover monthly online events on MTG Arena. Temporarily, Friday Night Magic (FNM) events are also online. Microsoft Windows, Mac OS Epic Mega Games: GT Interactive 1999 Unreal Tournament: First-person shooter Microsoft Windows, Mac OS, macOS, Linux, PlayStation 2, Dreamcast: Epic Games GT Interactive Cancelled X-COM: Alliance: Tactical shooter: Microsoft Windows MicroProse 2001 X-COM: Enforcer: Third-person shooter Microsoft Windows MicroProse.

Magic: The Gathering Arena, the free-to-play collectible card game from Wizards of the Coast, will soon be coming to Mac OS. Initially released in beta for Windows PC in 2017, MTG Arena is a digital adaptation of the popular fantasy card game.

Arriving on June 25th, the Mac launch has been timed to coincide with the release of the Magic: The Gathering Core Set 2021. As the latest Magic: The Gathering card set to be included on MTG Arena, the Core Set offers a mix of new cards and reprints of favorites from MTG's past.

RELATED: Magic Arena - How Does Player Draft Work?

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From launch, Mac players will be able to access all of the different game modes in MTG Arena, as well as continue using previous PC accounts to maintain their card collection, friends list, and achievements. The launch will also feature fully supported cross-platform play, allowing Mac and PC players to challenge each other seamlessly.

Earlier this year, it was announced that Magic: The Gathering Arena will also be coming to mobile devices in 2020. The title is confirmed for both Android and iOS, but so far no further details have been released, and fans don't know if it will also be cross-play compatible. The mobile version is expected to launch sometime near the end of the year.

Magic: The Gathering is available now either in physical format or online through Magic Arena on PC.

MORE: Magic The Gathering Announces Double Masters

The Elder Scrolls 6 Needs to Explain One Long-Running Mystery
X-Men: The Ravages of Apocalypse
Developer(s)Zero Gravity Entertainment
Publisher(s)WizardWorks
Composer(s)Method of the W.O.R.M
EngineQuake engine
Platform(s)MS-DOS, Windows, Linux, Macintosh
Release
  • NA: December 5, 1997
[1]
Genre(s)First-person shooter
Mode(s)Single-player, multiplayer

X-Men: The Ravages of Apocalypse is a first-person shooter video game. It was developed by Zero Gravity Entertainment and released for PC only in 1997. The game was built with the Quake engine and requires the original version of Quake to be played, as the result, the game acts as an expansion of Quake.

Gameplay[edit]

The Ravages of Apocalypse features fourteen levels, replaces the original Quake weapons with new designs, and all of the enemies in the game have been replaced with cyborg clones of popular X-Men characters, each with their own super powers; for example, Wolverine has his healing factor, Archangel is immune to rockets, etc. X-Men: The Ravages of Apocalypse was one of the first total conversions to feature a high-profile property.

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Release[edit]

X-Men: The Ravages of Apocalypse was released as freeware in July 2006.[2] The game's source code was also released, but under an ambiguous license. Modifications have been made to the game to allow it to run as a standalone title. The freeware release includes a walkthrough of the game's levels, as well as a patch which adds new gameplay features and fixes glitches from the original version.

Reception[edit]

Arena
Review scores
PublicationScore
AllGame[5]
CGSP[3]
CGW[4]
GameSpot4.9/10[6]

X-Men: The Ravages of Apocalypse was met with overwhelmingly negative reviews. Geoff Stratton of Computer Games Strategy Plus called it 'an uneven product whose generally unoriginal gameplay isn't consistent with its superhero mythmaking or humorously overwrought comic-book repartee.'[3] In Computer Gaming World, Martin E. Cirulis concurred: 'there just isn't enough here to justify calling this a 'superhero game'.' He elaborated that while the X-Men are given strong, interesting interpretations in the Quake engine, the player character is dull and the overall game lacks the feel of an X-Men license.[4]GamePro railed against the plain, boring level designs, lack of personality in the X-Men clones, uninspired weapons, and the fact that the X-Men themselves are only playable in multiplayer mode. They gave it a 2.5 out of 5 in both graphics and funfactor, a 3.0 in sound, and a 3.5 in control, and suggested gamers 'just stick with regular Quake.'[7]GameSpot criticized the choppy animation and found the game unreasonably difficult, primarily due to the clumsy and underpowered weapons, which are difficult to use, have frustrating pauses in between bursts of fire, and require numerous dead-on hits to kill a single opponent. The reviewer concluded that players wanting a Quake expansion would be better off getting Scourge of Armagon or Dissolution of Eternity.[6]

See also[edit]

References[edit]

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  1. ^'blue's Quake Rag - Nov. 29-Dec. 5, 1997 News'. Blue's News. December 1997. Retrieved October 11, 2019.
    Friday, December 5, 1997 - X-Men TC Hits Shelves: 'X-Men Ravages of the Apocalypse, the TC that mutates Quake into a battle against the X-Men, has started appearing in stores.'
  2. ^'Game Name: X-Men: The Ravages of Apocalypse'. Archived from the original on July 18, 2015. Retrieved 2016-05-09.CS1 maint: bot: original URL status unknown (link)
  3. ^ abStratton, Geoff (February 19, 1998). 'X-Men: The Ravages of Apocalypse'. Computer Games Strategy Plus. Archived from the original on April 19, 2005.
  4. ^ abCirulis, Martin E. 'UnXceptional'. Computer Gaming World. Archived from the original on April 16, 1998.
  5. ^Berliner, Brett. 'X-Men: The Ravages of Apocalypse (PC) - Review'. AllGame. Archived from the original on 2014-12-12. Retrieved 2016-10-30.
  6. ^ abSwearingen, Jeffrey (1998-01-15). 'X-Men: The Ravages of Apocalypse Review'. GameSpot. Retrieved 2016-10-30.
  7. ^Boba Fatt (January 1998). 'PC GamePro Review: X-Men: The Ravages of Apocalypse'. GamePro. No. 112. IDG. p. 65.

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External links[edit]

  • X-Men: The Ravages of Apocalypse (Zero Gravity Entertainment)
  • X-Men: The Ravages of Apocalypse at MobyGames
Retrieved from 'https://en.wikipedia.org/w/index.php?title=X-Men:_The_Ravages_of_Apocalypse&oldid=1010855204'