Warmth (itch) Mac OS

A downloadable game for Windows and macOS

Anyone can kill the devil; that's why they always make teens the vampire slayers, the magical girls. But some kids can't even get that right; and that's why meangirl Neptune, tomboy Jupiter, and shy shy Venus have to endure one more week of summer camp and each other, singing boring songs about jesus, doing busywork for adults, and hoping god's radio can't hear them.

Find games for macOS like Friday Night Funkin', Cold Shot, Wrong Floor, Deepest Sword, Dying of Thirst on itch.io, the indie game hosting marketplace. 3-Fold Games is proud to partner with Alzheimer’s Research UK, to raise vital funds and awareness for dementia research, this World Alzheimer’s Month. From 00:00 BST on 20 September to 00:00 BST on 4 October, 3-Fold games will be making a donation to Alzheimer’s Research UK for every product sold on Itch. Before I Forget. For every game sold £0.61 + VAT will be paid. to Alzheimer’s.

Before they can leave the summer scouts, they've got to spend twelve hours in the loneliest cabin in the woods and wait for the devil to come and live through the night--or not. You know.

A Surreal Summer Camp Dystopia

WE KNOW THE DEVIL is a Group Relationship Horror Visual novel created by weirdo games critic and indefensible twitter account haver Aevee Bee ( Mammon Machine:ZEAL) and illustrator and comics artist Mia Schwartz (http://miaschwartz.tumblr.com/), with a chilling 80s horror synth soundtrack by Alec Lambert (Antibody Productions), live photo backgrounds taken with disposable cameras in the terrifying woods where we live, and aesthetic touches and UI by Lulu Blue.

It's supposed to 'warm' the cache with your most frequently accessed applications and files. If you have a 'spinning rust' disk drive instead of an SSD, I can imagine that it may hurt more than help.

WE KNOW THE DEVIL is a story about everyone who made you cry at summer camp. It's about missing your Sailor Moon VHS tapes. It's about how being irresponsible is contagious. It's about knowing that in a group of three, two of you will be closer than the other.

And it's about being weird and queer and wrong and hoping against hope no one will find out when the actual, literal devil comes for you.

Pick Your One True Pairing

WE KNOW THE DEVIL truly has no one protagonist; but someone will always be left out. It's up to you to decide who that is. Instead of choosing a partner, you follow pairs of characters as they learn about themselves and wait for the devil to appear.

Will Venus and Neptune stop hating themselves long enough to be friends? Will Jupiter finally tell Neptune what's been on her mind? Will Venus and Jupiter make it to morning as the only good kids left alive?

Hopefully it turns out the way you want it to. Don't forget: the price the two pay will be the third.

Features

  • Three endings for all possible OTPs, and a horrifying bonus true end!
  • Washed out, overexposed background photos taken on disposable camera for that nineties summer feeling
  • A chilling 80s horror synth soundtrack by Alec Lambert

Content Advisory

Themes of isolation and alienation of queer youth in a religious rural setting. Abstract, psychological horror, and possibly alarming music.

Brought to You By

Aevee Bee

Writer

Mia Schwartz

Art & Creative Direction

Alec Lambert

Music & Sound Effects

Lulu Blue

Warmth (itch) Mac Os Catalina

UI Designer

Conrad Kreyling

Technical Lead

Jo Fu

Producer & Tech Artist

StatusReleased
PlatformsWindows, macOS
Rating
Authorpillowfight
GenreVisual Novel, Interactive Fiction
TagsDating Sim, Horror, Multiple Endings, Romance
LinksSteam
MentionsIn defense of visual novels, itch.io Recommends: Fresh new picks to b...

Purchase

In order to download this game you must purchase it at or above the minimum price of $6.66 USD. You will get access to the following files:

Version 1
Version 1

Download demo

A downloadable game for Windows and macOS

Mac


... the most genuinely realistic game ever made. It is like life: puzzling, difficult, uncertain, unclear, always seen, in St Paul’s words, through a glass darkly. — Bryan Appleyard, The Sunday Times


The Night Journey (2007-2018) is one of the first experimental art games ever made. A collaboration between renowned media artist Bill Viola and designers at the USC Game Innovation Lab, it uses both game and video techniques to tell the universal story of an individual’s journey towards enlightenment.

After being exhibited around the world for the past decade, this foundational videogame artwork has now come to home platforms. Updated for this release with new, original dream footage, the project stands as a milestone in the search to expand the boundaries of what game experiences may communicate through their game mechanics and world design.

About the experience:

The game begins in the center of a mysterious landscape on which darkness is falling. There is no one path to take, no single goal to achieve, but the player’s actions will reflect on themselves and the world, transforming and changing them both. If they are able, they may slow down time itself and forestall the fall of darkness. If not, there is always another chance; the darkness will bring dreams that enlighten future journeys.

The interactive design of The Night Journey evokes a sense of the archetypal journey of enlightenment through the mechanics of the game experience – i.e. the choices and actions of the player during the game. The game design explores a challenging question: what is the game mechanic of enlightenment? How can we model such an intensely personal yet archetypal experience in a game?

Visual inspiration is derived from the prior works of Bill Viola which provide reference for the game world, while source material for the in-game “reflections” is drawn from the vast archive of his video footage. Textual inspiration comes from the lives and writings of great historical figures including: Rumi, the 13th century Islamic poet and mystic; Ryōkan, the 18th century Zen Buddhist poet; St. John of the Cross, the 16th century Spanish mystic and poet; and Plotinus, the 3rd century philosopher.
The team created a set of custom post-processing techniques for the 3D environment that give a sense of “explorable video,” integrating the imagery of Bill Viola’s prior work into the game world at both a technical and creative level.

The Night Journey was awarded 'Most Sublime Experience' at the IndieCade Festival of Independent Games.

System Recommendations:

PC

  • Windows 7* / 8 / 10
  • Processor: 2.4 GHz Dual Core or Equivalent
  • Memory: 4 GB RAM
  • Graphics: 1024 MB NVidia or ATI graphics card
  • Storage: 2 GB available space
  • Keyboard & mouse or game controller (See this list for supported controllers)

* Users running Windows 7 with Nvidia cards may need to run the game in Compatibility Mode and as Administrator. See our FAQ for more info.

Mac

  • OS X 10.9+
  • Processor: 2.4 GHz Core 2 Duo or Equivalent
  • Memory: 4 GB RAM
  • Graphics: 1024 MB NVidia or ATI graphics card
  • Storage: 2 GB available space
  • Keyboard & mouse or game controller (See this list for supported controllers)

Developer: Bill Viola Studio and the Game Innovation Lab

Copyright 2007-2018 Bill Viola Studio and the Game Innovation Lab. All rights reserved. Not authorized for posting on Steam or any other sites.

StatusReleased
PlatformsWindows, macOS
Rating
AuthorGameInnovationLab
TagsAbstract, artgame, Atmospheric, Black and White, Experimental, Exploration, First-Person, Minimalist, spiritual
MentionsBringing a decade old installation game...
(itch)

Warmth (itch) Mac Os X

Purchase

Warmth (itch) Mac Os Download

In order to download this game you must purchase it at or above the minimum price of $9.99 USD. You will get access to the following files:

Warmth (itch) Mac Os 11

Version 3
Version 3

Box Set Available Again - Lovely for Gifts!

Support this game at or above a special price point to receive something exclusive.

The Night Journey - Box Set

We are now able to ship boxed sets again!! This lovely box set makes a great gift for the holidays or any occasion.

The box set includes a beautifully designed folded cover and a 4GB black metal USB drive loaded with versions of the game for both PC and Mac along with information on how the holder of the box set can register the game for future updates. As the purchaser, you will also receive your own unique download link at the time of purchase, so you can register and download an extra copy of the game for yourself if you're giving the box set as a gift.

Cost includes box set plus shipping fees. Please enter your shipping address at the download link that you receive from Itch.io after purchase. We will email you to confirm your address before sending the package. Please note that we are currently working at home due to the Coronavirus so fulfillment of box sets might take us a bit longer than usual.

Important: DO NOT check 'Give this game as a gift' during the process as that will cause all communications regarding shipping info to go to the email you gift the game to -- and may ruin a surprise! If you want to send the box set as a gift, simply give us that address when we confirm shipping details instead of using the 'give as a gift' checkbox.

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