Spiders From Death Mac OS

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  • Spider-Man 1.0.2 Update updates the Mac OS release to the latest version. Play without needing to mount CD edit Play the game without needing the CD mounted by changing the byte at Offset 0x00116460 in SpideyPC.exe from 0x1A to 0x33 using a Hex editor.
  • Throughout history, spiders have been depicted in popular culture, mythology and in symbolism. From Greek mythology to African folklore, the spider has been used to represent a variety of things, and endures into the present day with characters such as Shelob from The Lord of the Rings and Spider-Man from the eponymous comic series.

Apple began transitioning to 64-bit hardware and software technology for Mac over a decade ago, and all modern Macs now include powerful 64-bit processors that can run advanced 64-bit apps. These apps can access dramatically more memory, enable faster system performance, and take advantage of technologies that define today's Mac experience.

Apple has been working with developers to transition their apps, and in 2018 Apple informed them that macOS Mojave would be the last version of macOS to run 32-bit apps. Starting with macOS Catalina, 32-bit apps are no longer compatible with macOS.

If you get an alert about a 32-bit app

You will see one of these alerts when attempting to open a 32-bit app:

[app name] needs to be updated.
The developer of this app needs to update it to work with this version of macOS. Contact the developer for more information.

[app name] is not optimized for your Mac and needs to be updated.
This app will not work with future versions of macOS and needs to be updated to improve compatibility. Contact the developer for more information.

When installing macOS, you may see a list of recently used apps that are 32-bit. You can review this list before deciding to continue installation. You may also see a prohibitory symbol over the icon of each 32-bit app in the Finder, letting you know that the app will not open.

For all 32-bit apps, please contact the developer of the app to learn whether an updated version of their software is available or planned.

Spider-Man
Developers
Windows
Mac OS (Classic)
macOS (OS X)
Publishers
Mac OS
macOS (OS X)
Engines
Release dates
WindowsSeptember 19, 2001
Mac OS (Classic)January 24, 2002
macOS (OS X)January 24, 2002
Reception
Metacritic68
  • 2Essential improvements
  • 3Game data
  • 7Issues unresolved
  • 8Issues fixed
  • 9Other information
⤏ Go to series page
Subseries of Marvel
Spider-Man (1986)1986
The Amazing Spider-Man and Captain America in Dr. Doom's Revenge!1989
The Amazing Spider-Man1990
Spider-Man & Venom: Separation Anxiety1995
Spider-Man: The Sinister Six1996
Spider-Man2001
Spider-Man: The Movie2002
Spider-Man 2: The Game2004
Ultimate Spider-Man2005
Spider-Man 32007
Spider-Man: Friend or Foe2007
Spider-Man: Web of Shadows2008
Spider-Man: Shattered Dimensions2010
The Amazing Spider-Man (2012)2012
The Amazing Spider-Man 22014
Spider-Man: Homecoming - Virtual Reality Experience2017
Spider-Man: Far From Home Virtual Reality2019

Key points

Buggy PC port. Large amount of game breaking bugs and glitches when run at anything above 30 FPS.
Minor bugs and glitches occur in in-game cut-scenes, even with a locked 30 FPS.
Audio issues for certain devices, such as Bluetooth headphones.
Port of the superior Dreamcast version

Availability[edit]

SourceDRMNotesKeysOS
Retail
Spiders From Death Mac OS
A demo is available.
A faithful higher resolution desktop icon can be found on the community site.

Essential improvements[edit]

Patches[edit]

Spider-Man 1.0.2 Update updates the Mac OS release to the latest version.

Play without needing to mount CD[edit]

Play the game without needing the CD mounted by changing the byte at Offset 0x00116460 in SpideyPC.exe from 0x1A to 0x33 using a Hex editor.

Increase in-game graphical quality[edit]

Install dgVoodoo 2[citation needed]
  1. Download the latest version of dgVoodoo 2.
  2. Extract the contents using your favorite archiving tool, or by right clicking it and selecting Extract All, and then following the on-screen instructions.
  3. Copy the file dgVoodooCpl.exe and the contents of the folder MS (which are D3D8.dll, D3Dlmm.dll, DDraw.dll).
  4. Paste all aformentioned files to <path-to-game>.
  5. Run dgVoodooCpl.exe as an administrator.
  6. Click the icon with the symbols . near the top right to reassign the location of the configuration file for dgVoodoo to <path-to-game>.
  7. Change the following settings.
    1. Click on the tab titled DirectX
    2. Set the Videocard to GeForce FX 5700 Ultra(The most powerful option) and VRAM to 256 MB.
    3. Set Resolution to your monitor's native resolution (Max doesn't seem to work with this game).
    4. Set Antialiasing (MSAA) to 8x
    5. Tick the Force vSync and Apply Phong shading when possible boxes in Miscellaneous.
    6. Un-Tick the dgVoodoo Watermark option in Miscellaneous if you don't want the gameplay to be watermarked by dgVoodoo.
  8. Click Apply to save your changes.
  1. Play without mounting CD - you can play the game without needing the CD mounted by changing the byte at Offset 0x00116460 in SpideyPC.exe from 0x1A to 0x33 using a Hex editor.

Game data[edit]

Configuration file(s) location[edit]

SystemLocation
Windows <path-to-game>Spidey.cfg[Note 1]
Mac OS (Classic)

Save game data location[edit]

SystemLocation
Windows <path-to-game>save[Note 1]
Mac OS (Classic)

Video settings[edit]

In-game video settings.
Graphics featureStateWSGFNotes
Widescreen resolution Supports up to 1280x1024 natively
Multi-monitor
Ultra-widescreen
4K Ultra HD
Field of view (FOV)
WindowedCan be forced using DxWnd, but causes audio and resolution issues. Must mark Release mouse outside window and use Alt-Tab command to escape window.
Borderless fullscreen windowedCan be forced using DxWnd and Borderless Gaming, issues for windowed mode still persist
Anisotropic filtering (AF)
Anti-aliasing (AA)Can be forced through dgVoodoo.
Vertical sync (Vsync)Can be forced through dgVoodoo.
60 FPS and 120+ FPS30 FPS cap is required. See Game over screen loop.
Main menu is capped at 30 FPS while the movie sequences are capped at 15 FPS.[citation needed]

Input settings[edit]

In-game key map settings.
Keyboard and mouseStateNotes
Remapping
Mouse acceleration
Mouse sensitivity
Mouse input in menus
Mouse Y-axis inversion
Controller
Controller supportHas trouble identifying post-2002 controllers.
Full controller support
Controller remappingDirectInput controllers only.
Controller sensitivity
Controller Y-axis inversion
Additional information
Button prompts
Controller hotplugging
Haptic feedback
Simultaneous controller+KB/M

Audio settings[edit]

In-game audio settings.
Audio featureStateNotes
Separate volume controlsMusic and SFX, voice, movie.
Surround soundStereo and Mono only
Subtitles
Closed captions
Mute on focus lost

Issues unresolved[edit]

Bug with 'Chase Venom'[edit]

A demonstration of a bug that happens in a cut scene after Spider-Man chases Venom through a building. Spider-Man, after Venom leaps out of the building, follows a bugged path, causing him to turn right and jump into the wall he's facing to climb it for a few seconds.

During the level 'Chase Venom', Spider-Man must chase venom to a skyscraper, where-in the game plays an in-game cut scene of the two chasing each other through the skyscraper. There is a bug that causes Spider-Man to follow an improper path while chasing venom out of the building near the end, causing Spider-Man to become to far apart from Venom, causing a game-over.

Audio issues for specific instances[edit]

The game has trouble detecting specific audio drivers properly. For example, using Bluetooth headphones causes the audio become heavily distorted. The audio will mute for certain music and sounds in-game, but will blare the music on the menu, and any dialogue from characters in-game to the point of distortion. The loud audio also gets louder overtime, despite being turned down to the lowest setting in the audio menu.

Spiders From Death Mac OS

Issues fixed[edit]

Game over screen loop[edit]

Playing at over 30 FPS breaks several in-game cutscenes forcing the game into a game over screen loop, making the game incompletable.
Set game to 30 FPS[citation needed]

See Frame rate capping to set a 30 FPS cap.

Fix joystick detection[edit]

Install GloSC[citation needed]
  1. Download GloSC.
  2. Run the installer and follow the on-screen directions.
  3. Restart the computer when prompted.

Audio Looping[edit]

Spiders From Death Mac Os Catalina

Sometimes sounds will loop on modern systems, best example is on the Race to the Bugle level where you can get looping enemy grunts pretty easily. Background ambiance sound looping is normal of this port, and happens even on systems of the time.
Set game exe to 'Windows XP' compatibility mode[citation needed]
  1. Right-click the spiderman.exe. From the drop-down menu, select Properties.
  2. Once the window is open, select the Compatibility tab.
  3. Select Windows XP Service Pack 2 or Windows XP Service Pack 3 and Apply changes.
  4. Run the game.

Other information[edit]

API[edit]

Technical specsSupportedNotes
Direct3D8

System requirements[edit]

Windows
Minimum
Operating system (OS)95, 98, ME, 2000
Processor (CPU)Intel Pentium II 266 MHz
System memory (RAM)64 MB
Hard disk drive (HDD)200 MB
Video card (GPU) 4 MB of VRAM
DirectX 8.0a compatible
Mac OS
Minimum
Operating system (OS)8.6
Processor (CPU)
System memory (RAM)
Hard disk drive (HDD)

Notes

Spiders From Death Mac Os Download

  1. 1.01.1When running this game without elevated privileges (Run as administrator option), write operations against a location below %PROGRAMFILES%, %PROGRAMDATA%, or %WINDIR% might be redirected to %LOCALAPPDATA%VirtualStore on Windows Vista and later (more details).

Spiders From Death Mac Os 11

References