Rockzard:Around The Space (Itch.io) Mac OS
Hi yes, I'm currently jumping through a million hoops to try and get myself an Apple Developer ID, so a Mac OS build is definitely on the cards. Watch this space! Install instructions. This game is a single runtime executable file therefore it doesn't need to be installed and you can curry it arround. If you're using Internet Explorer you can just click run and you will not need to download the game (you'll need internet connection to run it). Install instructions. Windows Unzip and run Mac Os I don’t know how Mac install works. Linux Unzip and run. You might have to change the executable permissions to yes in the properties of the executable file like you do when running app images on linux, But when I run it I didn’t had to so I guess I don’t know check it. Find games for macOS like Friday Night Funkin', Butterfly Soup, Our Life: Beginnings & Always, Project Kat, Andromeda Six on itch.io, the indie game hosting marketplace. Added linux + Mac OS X binaries (with mouse lock support) Version 1.0: HTML player with mouse lock support; Windows binaries with mouse lock support (new upcoming PICO8 feature) Mac OS X + linux binaries + standalone versions will be provided later Credits. Original levels + art + sfx by @gamecactus. Zep for PICO-8 and support (and sneaky.
Download the game for best experience.
You are riding a metro train. And something is not quite right...
Can you solve this mystery and get out of the loop?
Controls
Mouse to look.
WASD to move.
Space to jump/progress through dialogues.
ESC or P to pause.
Credits
Developed by Theogen Ratkin for Ludum Dare #47 with the theme 'Stuck in a Loop'.
- All models were created by me.
- Textures taken from freestocktextures.com, wildtextures.com and texturelib.com.
- Song 'Shipping Lanes' by Chad Crouch.
- Train sound by be_a_hero_not_a_patriot.
- Doors sound by Azvinz.
- Train stop sound by VlatkoBlazek.
Status | Prototype |
Platforms | Windows, macOS, Linux, HTML5 |
Rating | |
Author | THE0R |
Genre | Adventure, Puzzle |
Made with | Unity, Blender, GIMP, Audacity |
Tags | 3D, Ludum Dare 47, Relaxing, Trains |
Average session | A few minutes |
Languages | English |
Inputs | Keyboard, Mouse |
Links | Ludum Dare, Source code |
Install instructions
The Jam Version is the version that was originally submitted to Ludum Dare.
Download
Development log
- Update 0.3.0Oct 10, 2020
- Hotfix 0.1.1Oct 05, 2020
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good
Thanks for playing and recording your gameplay! It helped me to understand a couple of things that I think I could improve. ;-)
A nice game! Agree that the plot could be a little more involved, or maybe you could just add more detail to the environment and more stuff the player can interact with (like someone left a book, a few banana peels here and there, idk).
You could probably make the movement a little smoother. As far as I can tell, right now the player just moves in a specific direction when a key is pressed. You could instead make the player accelerate a little toward the maximum speed, and/or make the camera wiggle sideways, imitating human movement (but not too much, otherwise the game would feel too console-ish, - but that’s just my taste).
I noticed you can double-jump in the game: not sure if it’s a bug, but it doesn’t seem to be particularly useful.
You could also add a simple distance fog - right now the far clipping plane is noticeable if you look from the first/last car into the tunnel.
The lamps seem to be point lights? I don’t know much about Unity but I’d guess that it should have support for area lights to make the scene look more realistic.
By the way, I tried the usual Linux version an it didn’t work for me, exiting without any errors reported. The GL Linux version worked, although with noticeable artifacts - a lot of what seems to be z-fighting (in both the scene and the shadow maps) and floating-point issues. Looks like you do already know about this issues, but I’ll add a few screenshots anyway, in case it helps.
Thank you for playing my game and for taking your time to write such a detailed feedback!
I agree with you on every point. I want to add more meaningful story, interactions and dialogues, because the game is a bit short at the moment.
I guess the movement is a bit unnatural without acceleration. And the double jump is a bug that is caused by incorrect coyote time calculation (I reused first-person controller from my previous game that was a platformer), I will disable it altogether. Head bobbing is something I would like to implement.
Rockzard:around The Space (itch.io) Mac Os Iso
Definitely doing distance fog, I wanted to do it but just ran out of time.
I’ll look into area lights, Unity seems to support them but you have to bake them into lightmaps.
And yeah, that z-fighting issue on OpenGL version, I have no idea why it’s happening. I’ll try to move the objects further apart, maybe it will fix it. It’s a critical issue for me, since I’m a Linux player as well.
I’ve just fixed the Z-fighting issue! By increasing near clipping plane.
I came for the game, I stayed for the game development discussion
Ha ha, it’s cool that someone finds it interesting! Most fascinating stuff in games tends to happen behind the scenes.
Rockzard:around The Space (itch.io) Mac Os Download
Thanks! I’ll work on improving the story and other aspects of the game! It’s still very unfinished.